ZWERM - Tree design process
These are sketches and a render of the ZWERM Tree. The aesthetic concept of the Trees is inspired by nature and ‘hip’ vintage computer games (e.g. low-polygon 3D models). Combined with the use of modern plywood material, a kind of ‘digital nature’ style was created.
Drawings and 3D modelling: Hyver De Winter
3D rendering and Industrial Design: Kiran Gangadharan
- Work – ZWERM - Tree
- Publication – ZWERM: a Modular Component Network Approach for an Urban Participation Game