The Urban Defibrillator is a playful 'hack' of a bus or tram stop to actively explore social spaces and your personal boundaries. Only risk for a social shock!
A defibrillator is a device that can administer an electric shock to the heart of an unconscious patient to bring it back into a normal rhythm. The Urban Defibrillator is a playful 'hack' of a bus or tram stop. One person alone cannot operate this artistic machine: five people must touch a (harmless) contact at the same time. The effect that you see and hear symbolizes a poetic discharge of social tensions that often occur in the urban environment. The work is an invitation to actively explore social spaces and your personal boundaries. Try speaking to a stranger. Only risk for a social shock!
Production: Festival Kanal, Brussels, 2012
First developments at Timelab, Gent during Spring Camp 2012
Thanks to FoAM for the use of the workshop.
These are sketches and a render of the ZWERM Tree. The aesthetic concept of the Trees is inspired by nature and ‘hip’ vintage computer games (e.g. low-polygon 3D models). Combined with the use of modern plywood material, a kind of ‘digital nature’ style was created.
Drawings and 3D modelling: Hyver De Winter
3D rendering and Industrial Design: Kiran Gangadharan
Social Swing is a musical playground consisting of four swings with 360 degree movement.
Swing gently and a sound is heard. A change of direction shifts sounds. Communicate with other swingers. In this way, the Social Swing more than just a playground. Explore a playful musical harmonies and disharmonies through synchronous and asynchronous movements in-group.
Social Swing is a 13-meter by 13-meter structure consisting of four swings with a thrilling 360-degree movement, each equipped by sensors and a speakers. The movement of the swings generates an immersive ambient sound layer that evokes memories. Each swing generates a distinct set of sounds, and moreover playful hidden sound layers can be discovered when players swing in similar directions.
The titles of this website are set in the NotCourierSans font by OSP, which stands of Open Source Publishing. OSP's practice is to design with Open Source graphic design tools such as GIMP (photo manipulation), Scribus (layout) and Inkscape (vector illustration), to which development some of their members actively contribute to.
MAP-it participatory mapping: publication and manual with a hands-on toolkit.
MAP-it is a tool for participatory cartography and conversation. It is an open and extendible set of stickers that allows a group of people to make their thoughts explicit about a project, idea, ... in the form of a map. The visual character of mapping allows participants from different backgrounds, who may speak different languages, to discuss and create on equal grounds. MAP-it not only encourages to share positive experiences, but also stimulates critique and debate. This publication will provide the reader with an insight in the tool and the broader field of mapping and methods in participatory design, as well as offer a practical guide and a kit to organise a MAP-it session. People can download and contribute to MAP-it at www.map-it.be.
Authors: Katrien Dreessen, Liesbeth Huybrechts, Thomas Laureyssens, Selina Schepers, Sabina Baciu
Book, 64 pages with an additional hands-on toolkit including maps and stickers.
Available online at Acco: 25€ + shipping.
Part 2 of the book, the MAP-it Manual is available for download below. It allows you to develop and moderate MAP-it workshops. It's distributed under a Creative Commons non-commercial share alike license.
This publication is the result of a 3 year artistic research study, supported by OPAK (LUCA school of arts | KU Leuven)
MAP-it is a project of Social Spaces at the MAD-faculty
Before designing ZWERM we did a field study of the neighborhoods where the game was planned. Both the spatial and social environment were taken into account, such as popular squares, nearby facilities and social actors.