Sparrows are interactive birds that light up when someone whistles in the vicinity.
Sparrows are interactive birds, attached to the first floor windowpanes of residential houses. They light up in a random mix of colours when someone whistles in the vicinity, adding a ludic dimension to the neighborhood, improving the neighborhood atmosphere through an interactive poetic layer. A Sparrow houses a range of sensors, including sound, light, movement and CO2, as well as a 3G enabled SIM card.
Sparrows are part of a city game ZWERM, which aims to improve neighborhood cohesion and ultimately neighborhood participation, through a network of urban, ludic interventions. Within the game, each Sparrow whistle adds points to the neighborhoods’ score in which the object was located. Players are able to consult a map with the locations and the status of the Sparrows on the ZWERM website.
ZWERM partners: iMinds, Alcatel-Lucent, City of Ghent. With collaboration of MAD-faculty and Fab Lab Genk.
The research leading to these results has received funding from the European Union's Seventh Framework Programme FP7/2007-2013 under grant agreements n°270971: SmartIP.
Trees are totem-like interactive sculptures that are part of a neighborhood game, designed to increase social capital and provoke a process of collaboration and self-organization.
Trees are totem-like urban interventions that are part of the neighborhood game ZWERM (Dutch for the word ‘swarm’), which was played in February-March 2013 in the city of Ghent, Belgium. These interactive sculptures contain a touch-screen computer, an RFID-card reader and a 3G modem. A Tree is placed on a central square in each of the participating neighborhoods, which compete in a one-month game. Players of the game get points when scan an RFID game card at the card reader of the Tree, an action we termed 'check-in'. Players who ‘check-in’ alone score 10 points. When they scan their card together with someone they did not ‘check-in’ before, they each get 40 points. The goal is to get citizens physically together and get them to talk to each other, ultimately provoking a process of collaboration and self-organization. In the test-bed city of Ghent, a process of self-organization occurred in which people initiated events and gatherings around the tree with drinks, music and fire-pits.
The aesthetic concept of the Trees is inspired by nature (e.g. communal action of ‘swarming’ of birds) and ‘hip’ vintage computer games (e.g. low-polygon 3D models). Combined with the use of modern plywood material, a kind of ‘digital nature’ style was created.
ZWERM partners: iMinds, Alcatel-Lucent, City of Ghent. With collaboration of MAD-faculty and Fab Lab Genk and Firma 103. The research leading to these results has received funding from the European Union's Seventh Framework Programme FP7/2007-2013 under grant agreements n°270971: SmartIP.
The Urban Defibrillator is a playful 'hack' of a bus or tram stop to actively explore social spaces and your personal boundaries. Only risk for a social shock!
A defibrillator is a device that can administer an electric shock to the heart of an unconscious patient to bring it back into a normal rhythm. The Urban Defibrillator is a playful 'hack' of a bus or tram stop. One person alone cannot operate this artistic machine: five people must touch a (harmless) contact at the same time. The effect that you see and hear symbolizes a poetic discharge of social tensions that often occur in the urban environment. The work is an invitation to actively explore social spaces and your personal boundaries. Try speaking to a stranger. Only risk for a social shock!
Production: Festival Kanal, Brussels, 2012
First developments at Timelab, Gent during Spring Camp 2012
Thanks to FoAM for the use of the workshop.
These are sketches and a render of the ZWERM Tree. The aesthetic concept of the Trees is inspired by nature and ‘hip’ vintage computer games (e.g. low-polygon 3D models). Combined with the use of modern plywood material, a kind of ‘digital nature’ style was created.
Drawings and 3D modelling: Hyver De Winter
3D rendering and Industrial Design: Kiran Gangadharan
Social Swing is a musical playground consisting of four swings with 360 degree movement.
Swing gently and a sound is heard. A change of direction shifts sounds. Communicate with other swingers. In this way, the Social Swing more than just a playground. Explore a playful musical harmonies and disharmonies through synchronous and asynchronous movements in-group.
Social Swing is a 13-meter by 13-meter structure consisting of four swings with a thrilling 360-degree movement, each equipped by sensors and a speakers. The movement of the swings generates an immersive ambient sound layer that evokes memories. Each swing generates a distinct set of sounds, and moreover playful hidden sound layers can be discovered when players swing in similar directions.
The titles of this website are set in the NotCourierSans font by OSP, which stands of Open Source Publishing. OSP's practice is to design with Open Source graphic design tools such as GIMP (photo manipulation), Scribus (layout) and Inkscape (vector illustration), to which development some of their members actively contribute to.
MAP-it participatory mapping: publication and manual with a hands-on toolkit.
MAP-it is a tool for participatory cartography and conversation. It is an open and extendible set of stickers that allows a group of people to make their thoughts explicit about a project, idea, ... in the form of a map. The visual character of mapping allows participants from different backgrounds, who may speak different languages, to discuss and create on equal grounds. MAP-it not only encourages to share positive experiences, but also stimulates critique and debate. This publication will provide the reader with an insight in the tool and the broader field of mapping and methods in participatory design, as well as offer a practical guide and a kit to organise a MAP-it session. People can download and contribute to MAP-it at www.map-it.be.
Authors: Katrien Dreessen, Liesbeth Huybrechts, Thomas Laureyssens, Selina Schepers, Sabina Baciu
Book, 64 pages with an additional hands-on toolkit including maps and stickers.
Available online at Acco: 25€ + shipping.
Part 2 of the book, the MAP-it Manual is available for download below. It allows you to develop and moderate MAP-it workshops. It's distributed under a Creative Commons non-commercial share alike license.
This publication is the result of a 3 year artistic research study, supported by OPAK (LUCA school of arts | KU Leuven)
MAP-it is a project of Social Spaces at the MAD-faculty