Sparrows are interactive birds that light up when someone whistles in the vicinity.
Sparrows are interactive birds, attached to the first floor windowpanes of residential houses. They light up in a random mix of colours when someone whistles in the vicinity, adding a ludic dimension to the neighborhood, improving the neighborhood atmosphere through an interactive poetic layer. A Sparrow houses a range of sensors, including sound, light, movement and CO2, as well as a 3G enabled SIM card.
Sparrows are part of a city game ZWERM, which aims to improve neighborhood cohesion and ultimately neighborhood participation, through a network of urban, ludic interventions. Within the game, each Sparrow whistle adds points to the neighborhoods’ score in which the object was located. Players are able to consult a map with the locations and the status of the Sparrows on the ZWERM website.
ZWERM partners: iMinds, Alcatel-Lucent, City of Ghent. With collaboration of MAD-faculty and Fab Lab Genk.
The research leading to these results has received funding from the European Union's Seventh Framework Programme FP7/2007-2013 under grant agreements n°270971: SmartIP.
Social Swing is a musical playground consisting of four swings with 360 degree movement.
Swing gently and a sound is heard. A change of direction shifts sounds. Communicate with other swingers. In this way, the Social Swing more than just a playground. Explore a playful musical harmonies and disharmonies through synchronous and asynchronous movements in-group.
Social Swing is a 13-meter by 13-meter structure consisting of four swings with a thrilling 360-degree movement, each equipped by sensors and a speakers. The movement of the swings generates an immersive ambient sound layer that evokes memories. Each swing generates a distinct set of sounds, and moreover playful hidden sound layers can be discovered when players swing in similar directions.