Making Bruegel’s Story Contemporary and Inclusive

The Bruegelgame: a Hybrid Play Experience for Open Air Museum Bokrijk.

Bruegelgame Bokrijk
Bruegelgame Bokrijk
Bruegelgame Bokrijk

Partly treasure hunt, partly AR-experience, this game for the exposition “The World of Bruegel” in the open-air museum Bokrijk, allows visitors to collect hidden objects from Bruegel’s The battle between Carnival and Lent (1559) in the museum park by scanning them with an RFID wristband. They collect the objects on a Bruegelesque augmented reality (AR) hat, with which hat-games can be played. Along the route, visitors discover many stories and are triggered to reflect on the contemporary relevance of Bruegel’s work.

www.dewereldvanbruegel.be
www.bokrijk.be

Credits:
Concept, design, and production: Thomas Laureyssens – toyfoo
Game App:
  Game development and design: Possibly Pixels 
  Icons and illustrations: Jens Dawn
  Intro animation yester: Reanimation
Scenography: ruimtevaarders
3D scanning: Oxykube
Industrial design and realization of physical components: Ocular
Contemporary animated version The Battle Between Carnival and Lent (Zuienkerke):
  Animation: Enclume Animation.
  Interactive installation: Oxykube
Reconstruction historical hats: Catherine Somers
Wilderman installation:
  Hut: Joenes  (in collaboration with ruimtevaarders)
  Video: Production: Amok; Acting: Gert Jochems (Laika); Costume: Pieter Geusens
Interns: Cedric Van Laere, Vincent Katsoulis, Jonathan Wolfs
Game prototypes by students game-design, interaction-design, product-design and TV-video of LUCA School of Arts (list)

Overall coordination The World of Bruegel exposition: Terenja Van Dijk

Bruegelgame Bokrijk
Bruegelgame Bokrijk